Project - Quest : Chapter II The second level of the game is ready to play. :)
(2021.12.23.) The second level of the game is ready to play! :)
ADF version (without music) is available.
(2021.12.24.) Light And Magic:
I played a bit with polygones to imitate light and shadows.
AMOS eats a lot Chipram speed to do this effect, far beyond the stock machine speed.
WinUae with inmediate blitter has no speed problem.
I think a vampire accelerator can do something similar, but I can not test because I do not have one.
Please anyone who can test on Vampire, please share the result. Playable or not worth trying?
Please use Test executable (or ADF) and level code "VAMPIRE"
I also manage to make a visualy not very nice but much faster version with a different method.
Coud be useable with "simple" accelerators?
Key "M" shows the full map
Simpler but more accurate way to visualize "Light and Shadow" on slower machines. (QuestTest1200)
Get Project - Quest : Chapter I.
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