Project - Quest : Chapter II The second level of the game is ready to play. :)
(2021.12.23.) The second level of the game is ready to play! :)
ADF version (without music) is available.
(2021.12.24.) Light And Magic:
I played a bit with polygones to imitate light and shadows.
AMOS eats a lot Chipram speed to do this effect, far beyond the stock machine speed.
WinUae with inmediate blitter has no speed problem.
I think a vampire accelerator can do something similar, but I can not test because I do not have one.
Please anyone who can test on Vampire, please share the result. Playable or not worth trying?
Please use Test executable (or ADF) and level code "VAMPIRE"
I also manage to make a visualy not very nice but much faster version with a different method.
Coud be useable with "simple" accelerators?
Key "M" shows the full map
Simpler but more accurate way to visualize "Light and Shadow" on slower machines. (QuestTest1200)
-I tried to solve the repeated pause problem caused by the music streaming directly from disk. Now.... if You have enough FastRAM, the music will preload into RAM and no more pause/load/lag while playing. (In that case, there is a timing error in the end of the music track, what I try to solve next time)
-The error at the end of the music while playing from FastRAM is gone !
-Recreated a few enemie gfx to look better. Green Archer (Map1), Blue Archer (Map2), Swordsman (Map2),Red Wizard (Map2), Elf girl (Map3), King (Map 2 Boss)
-The error at the end of the music while playing from FastRAM was not properly fixed ...but NOW it is!
-Recreated the Spider on Map1. Use more color and looks better now.
Get Project - Quest : Chapter I-II-III.
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