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Good morning, Imre.

Please allow a question here (sorry, I do not have a mail address):

We have report about the "AMOS Professional Unity" project which is an improved AMOS with, among others, AGA support:
https://www.amiga-news.de/en/news/AN-2023-08-00029-EN.html

What is absolutely missing is a little game or demo just like you did here, which demonstrates the possibilities of it.

Since you are programming in AMOS, would you be interested to have a look at it?

You can also contact me under daniel@amiga-news.de

Thanks!

May I ask what you have changed in the updated EclipsAnim? Thanks!

By default, I can't put a blitter object on top of an iff animation, because AMOS automatically updates the surface underneath to a previous state when the blitter object is moved.

That's why so far I could only move sprites over it, because it didn't spoil it, but in that way I could move one "large" sprite over it.

In the new upload, however, there are several large blitter objects above it. It's slow, but worth a try.

Thank you very much.

Hi
Tried to see last file you added EclipseAnim but in Amos it doesnt run. It needs some kind of extension M.

23 extensions loaded....but tome, amcaf, turbo, craft what i think i use the most. which line is it?

It says Extension M. It always breaks on this line.

I still do not know, butI replaced the file with a new one that contains the source in asci format. Maybe that coud help to identify.

How i can use this file? working on winuae?

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There are executables in the arcive files. You can run directly from disc. No need for amos if that is the question, but you can mess with the amos editor if the source(?.amos) is available in the file. Winuae is recommended.

Awesome projetcs!








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Woah that chopper one looks wild! Same for the Unreal styled bird! Love it all as always.

Thank you very much! :)

And as always reported on Amiga-News.de:

https://www.amiga-news.de/en/news/AN-2022-11-00109-EN.html

We have been with you for a long time. Keep up the good work! Daniel