
Skinvaders
A downloadable game
Essential, interesting:
-simple game, small size, simple code.
-doesn't use 55+ bobs so it's fast.
-free AMOS source code
-by default, 1-6 SKINs are uploaded, but the graphics can be replaced regardless of the program code, and thus the game can have a completely different appearance. It is recommended that these can be inserted in positions 7-9.
-Background can be a maximum of 8 colors in a 240x240 image size.
-Opponents' images can be up to 8 colors in 624x800 image size
-The condition is that the background and foreground (opponents) have the same color depth
-The two animation phases of opponents must be located in the areas (224,224 to 400,304) and (224,624 to 400,704).
-will play "NMusic.mod" file if available (N is the number of skin)
Updated | 10 days ago |
Published | 11 days ago |
Status | Prototype |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | ELECTRIC BLACK SHEEP |
Genre | Action |
Tags | Amiga, amos, invaders, skinvaders, Space |
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Comments
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very good
Great Work. How come the castle contains all the graveyard ghouls, but the graveyard only contains bats? I would swap those over.
This stuff (as all of your things here) too has its source code downloadable.
This particular game is designed even easier to mod. That's why we called it SKIN-VADERS. :) The background and the enemies are all a simple iff(ILBM) picture. If you rename the enemies file to the the filename corresponding to an other stage ,than the enemies will appear in that stage.
Or you can draw a hole new background or enemies with Deluxe-Paint (or with any program you choose to draw). You doesn't even have to touch the source code. :)
Hi. Yeah I get that, just strange to see that combo. Is this game finished now? Let me know, and I'll put it on the LemonAmiga database.
very good
Nice game!