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hi ! I don't know if someone have this problem, I have a TF330 on my CD32 and I cannot see the menu with the code for loading levels, I saw that copy the libs from the game to DHO:libs could resolve ? I will try. brillant game !!
Tried the demo and got hooked immediately. Hope to see more dev updates soon!
Hello. I want this.
looks promising. good job!
2 Player Mode and Saveoption pleace ! This makes it legendary like Alien Breed.
This one is just for testing the engine-features by mocking up an Aliens themed game. It's ended up pretty cool, so we have to show you all.... :)
-The gfx of the main character is not relatead in any way to or game Project Horizon (or Electric Black sheep). It is ripped out from the game Xeno Crisis and it is a property of Bitmap Bureau.
- 'Aliens' and the Xenomorphs are the property of 20th Century Studios.
Had a wee shot and...
Pros: Visually it looks terrific, and Commando on the moon with weapon pickups? Ho, yus!
Cons: too few enemies, and the ones we have are bullet sponges that are dull to fight. Have more enemies, that need fewer bullets to kill. Make it more like, well, Commando
Keep at it - from small acorns! <3
We have to be very careful not to stuff a lot of enemy into one place. On this platform (sadly) it can cause performance issues! In Commando the enemies were very "simple"-minded without any minimalist AI, the movement of the player was faster, not a lot of feature (or guns) but overall enjoyable!
Imagine if a game staged on the moon is runing on the same rate. It will probably kill the atmosphere. (Not the Moons atmosphere.) :) I loved games like Commando or Alien Breed or Chaos Engine but each one of them had a unique approach of gameplay.
In our case: "THIS IS THE WAY"
Probably the biggest feature of the game is, that it will contain a level editor and the full source code. I encourage everyone who want to make a little shooter game (for the amiga) that you can try it out. If you want you can add more enemies, change the gfx to a medieval environment (or the characters, weapons, sfx, ...) and hopefully share it with others.
In addition, the minimal AI is necessary because of the 8 directions and the terrain. Commando is good but scrolls in one direction. Enemies do not follow you or watch collision of each other. The 8 direction of control over 3 enemies results a visible slowdown on a stock machine (as we have tried to prepare the engine for many things). Enemie features:
-follow (up to shooting distance or punch distance)
-saves his position (if I go back you will be there)
-watches the terrain, trying to avoid objects/walls
-surround you instead of settling in one place / line up in row
-looks for a new position if he missing the shoot
-walk away or escapes if hit by bullet.
-have the ability to hit, shoot, throw grenades, some can even summon help ;)
-terrain can also be destroyed by the enemy
-the two camps can shoot each other.
-NPC follows you/ helps as above
...and all that is just for the emenies, but there are other items, sound/music, bullets, anims, HUD, Camera, player, npc, weapons, MAP and and try to handle 255 MAPevent in every single frame for the player and for the enemies and still remain at playabe speed.
A stock amiga is not a power plant and all that we program in BASIC... what we learn almost as we write.
DON'T TAKE IT SERIOUS! IT'S JUST A GAME! :D
Hello, awesome idea and i loved the demo.
What are the plans for this one?
I'd love to help.
Btw, the hdd version does not work on my cd32 with TF330 and same on my cd32 with SX1 + HDD.
Only floppy version.
I can happily assist with betatesting and help with production too.
Exactly... how does it not work? Freezing somewhere? No start?
Sövény Imre is the AMOS-coder of this engine! If you have engine specific questions, then he is the one who can answer it! :D
The hdd and adf executable is the same. If I have to tip... my suspect is in the libs... coud be powerpacker. or amos.library? Please copy the game/libs content to dh0:libs and try run.
Is there any news in development of this game?
I put together a little dev log here:
ohh this looks great !!!